NO SPOILERS
I played A Scoured Home via play-by-post with my skittermander Steward, Officer Swizzers. The game seemed really rushed and I didn’t enjoy it much at the time, but reading through the scenario for the purposes of this review, it looks pretty solid. It makes great use of the storyline established in previous Starfinder Society scenarios and adds even more depth to an interesting species. The encounters require some interesting tactics and the map layouts are pretty cool. I’m not saying it’s the best scenario ever, but it’s definitely better than my first impression.
SPOILERS!
Venture-Captain Fitch’s kids are up to more hijinks as she
delivers the briefing aboard the Master
of Stars. It seems the inhabitants
of several Pact Worlds colonies are coming down with virulent diseases, and Big
Potion (what we would call “Big Pharma”) has been slow to respond and is
charging prices that are out of the reach of many. But the Starfinder Society has an ace up its
sleeve: the izalguuns of the planet Izalraan have extremely advanced medicinal
synthesis techniques, and have agreed to help the Society for cost. But one of the izalguun elders, Naarma, has
asked for a favour in return: it seems a particular region of the planet is
suffering from low-level radiation poisoning, and they’d like Starfinder help
in finding out the cause.
The izalguuns were first encountered by the Starfinder
Society in # 1-13: On the Trail of
History and then again in # 1-17: Reclaiming
the Time-Lost Tear. There, the
Society learned the izalguuns were once an extremely technologically advanced
culture residing in the system that came to be known as the Scoured Stars. When the izalguuns escaped the clutches of
their over-protective deity through a mass exodus to Izalraan, they decided to
leave their technological ways behind and live in harmony with their
surroundings. The PCs in those early
session had, as a reporting condition, to decide whether to keep the existence
of the izalguuns secret from the wider galaxy (as they desired). It seems like most groups did, though my
drug-addicted character Troivayan was happy to exploit them for the associated boon
discount on medicinals. Ah, good times!
Anyway, the PCs have no trouble getting to Izalraan and
meeting with Naarma. As she takes the
list of medicines that need to be manufactured, she points the group in the
direction of the irradiated area.
Radiation is pretty nasty in Starfinder, though armor can protect
against low levels and the PCs have had a warning that they should be prepared
for it. Later on, however, they might be
exposed to more severe levels of radiation, and then things can get serious.
The first encounter in the game is against some native
bovine megafauna called ovibovos. The
ovibovos have suffered severely from radiation-induced cancer, and their bodies
slough off mobile tumors that can latch onto PCs! It’s simultaneously gross, funny, and
memorable. I do like that the scenario
provides a way to resolve the situation peacefully in addition to the usual
combat option. What surprises me the most
is that one of the Chronicle boons for the scenario is the opportunity to
select an ovibovo as an animal companion—these are Huge sized creatures! I hope the Society starts manufacturing
larger starships.
Speaking of starships, the source of the radiation leak will
quickly be discovered as one of the large transport vessels from the initial
izalguun exodus from the Scoured Stars system.
But although the izalguuns have abandoned technology, they knew what
they were doing and built their vessels to last (or, at least, to degrade safely)—so
there has to be another reason for the radiation leak. Before the PCs can figure out the answer,
they’ll have to contend with some of the ship’s automated security robots
(cleverly designed to resemble izalguuns, which makes perfect sense) and
persuade the vessel’s artificial intelligence to help out. The latter obstacle was a smart addition, as
it provides an extended role-playing opportunity in what might otherwise be a
fairly straightforward combat-heavy scenario.
The AI can also provide some interesting insight into the history of the
izalguun, building further on what’s been learned previously.
So what is behind the radiation leak? Sabotage—by jinsuls! Although they were conclusively defeated in #
1-99: The Scoured Stars Invasion, a
small band led by a zealot mystic named Dvimnix escaped and have come to
Izalraan for revenge on their ancient enemy.
They’ve been working for weeks to break down the ship’s reactor in the
hopes of poisoning the planet. I think
it was clever to see the jinsul again, and to remember that an enemy defeated
isn’t an enemy vanquished forever. It’s
a nice tie-in to the Season 1 storyline.
The main battle against the jinsul takes place in an encounter in which
they can direct radiation leaks at the PCs, the PCs can try to shut down the
reactor, and there’s plenty of combat to give everyone a role to play in the
group’s success.
Assuming the PCs are successful in stopping the jinsul and
curtailing the radiation leak, they can return to Naarma and will learn that
the new medicinals are ready to go (izalguun work fast!). There’s a hint in the epilogue that Big
Potion may be intentionally slow-walking their response to the disease
outbreaks, and I suspect this will tie into Season 2’s overall storyline.
In reading the scenario, there’s very little that I didn’t
like. The artwork for Dvimnix (the
jinsul leader) was pretty poor, but the rest of the artwork is strong. There’s an unconvincing rationale for why the
PCs can’t just take a shuttle to the source of the radiation and have to go on
foot, but that’s par for the course for Starfinder encounter design which has
never really grappled with the increased mobility of a futuristic setting. One would think the ship’s AI would have
previously detected the jinsul incursion and done something about it. The Starfinder Society seems more interested
in getting good publicity then in actually saving lives. And yeah, I’m not sure about Huge-sized
animal companions that can be ridden as mounts and trample foes.
But those are all pretty small nit-picks in what’s overall a
really strong scenario that shows the value of deep research into previous
scenarios. I think most groups will
enjoy it—just bring radiation buffers!
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