[19 Kuthona
4707]
Hearing the
sounds of explosions echoing through the valley, Kozen correctly deduces that
her allies’ “reconnaissance” mission has gone awry. Although still sick and shivering, he hurries
towards the sound of battle and arrives at the edge of the battlefield just as
the other adventurers prepare to make a stand against the bulk of the ogre
army. As Goragar and Shalelu prepare to
hold the line, Kang flies to the top of the wall so he can drop bombs on the
ogres when they storm out. Sir Roderick
and Artemis prepare to open fire as well, but the thick fog continues to hamper
their ability to acquire targets.
Shalelu calls up to Kang that if she or Goragar fall in battle, it’s his
responsibility to make sure they’re not captured alive because what the ogres
would do to them would be far worse than death.
Ogres aren't smart, but they pack a punch! |
The
storm hits. In twos and threes ogres
stagger and stumble out of the front gate and into the fog, trying to find the
foes that are right in front of them.
Fortunately, the ogres’ size and the adventurers’ clever positioning
create a natural bottleneck that keep Goragar and Shalelu from being
drastically outnumbered at the point of attack.
Goragar swings his blade methodically, cutting down ogres that have been
sorely wounded from Kang’s inerrant explosives!
Sir Roderick has difficulty hitting anything in the fog, but Artemis’
arrows strike home time and time again.
Kozen arrives and lends a hand by enchanting a rope to trip some of the
ogres. In a matter of minutes, a full
dozen ogres are slain!
Goragar is
badly hurt, and it’s clear from the shouts coming from Fort Rannick’s courtyard
that a second wave of ogres are on the way.
A hasty decision must be made: flee, or fight? Fight!
Some of Goragar’s wounds are magically healed, but in mere seconds the
fighting starts again. This time the
ogres are led by two warriors with better weapons and armor, and strange
appearances: one has knees that bend in reverse like a goat, while the other has
a grotesquely-oversized head that constantly wheezes. Ogres aren’t smart, but the decision to focus
all of their attacks on Goragar is an easy one.
In a vicious exchange of blow after blow, both sides are slashed,
battered, and impaled. Victory or defeat
hangs by a thread. Suddenly Sir Roderick
gets a bead on the goat-legged ogre and fires a shot from his musket that’s so
powerful it blows the top of the creature’s head off!
The wheezing
ogre keeps fighting, feeling confident that once it kills the weakening
half-orc in front of him, the others will be easy prey. Kozen gets too close and suffers a vicious
wound, but bravely maneuvers himself so that he can heal some of Goragar’s
wounds even while the fighting continues.
Kang curses that he’s running out of bombs, but an instant before the
last ogre can level a killing blow on Goragar, another powerful shot from Sir
Roderick fells the attacker.
Goragar is
somehow still standing despite the punishment he’s taken, and advocates a
tactical withdrawal. Kozen says
retreating could be as dangerous as pressing forward, as they could be set upon
in the night. Artemis speculates they
may have already killed all of the ogres and retaken the fort. Kang agrees, and persuades the others that
it’s worth investigating further. Inside
the main gate and to the east, the adventurers find one of the many horrific
scenes they’re destined to encounter at Fort Rannick: an open-air cook house
has been used by the ogres to roast almost a dozen of the Black Arrow
rangers. Kozen vomits from the sight,
but Artemis and Shalelu each take the time to go through the bodies as if
looking for something. Meanwhile, just
outside the gate, Goragar makes sure all of the ogres are dead and then looks
to see if any are holding valuables: in addition to some mildly-enchanted suits
of hide armor and ogre hooks, one carries a copper ring etched with a badger
that Goragar identifies as a ring of
feather falling. He rejoins the
others as they cross the courtyard and examine the other structures: a tall
guard post that is clearly falling apart, wooden barracks that are a fire
hazard, and stables that are well-maintained but empty.
With only
the central keep left to explore, Goragar cuts through the already-battered
doors to reveal a main hall swathed in a horror of dried blood and bits of flesh
swarmed over by clouds of flies. Ahead
is a T-junction, and the adventurers can hear ogres talking and laughing from
rooms nearby. Kang and Artemis
cautiously scout ahead and find one ogre in a room to the right admiring his
own artwork (made with a decapitated human corpse as a “paintbrush”). To the left, two ogres have dressed up in
human-sized armor and are guffawing about each other’s “tiny man clothes” in
front of a collection of heads mounted on pikes.
Rapidly
realizing that Fort Rannick is far from being cleared of danger, the group
reassemble and whisper about what to do.
Shalelu speculates that something unusual must have been at play for the
ogres to capture Fort Rannick, and that they must have a strong leader to keep
the normally chaotic creatures in line.
Sir Roderick suggests returning to Turtleback Ferry so he can make more
ammunition and Goragar can rest and heal.
Artemis suggests camping in a nearby copse of trees, but the smoke of a
campfire (necessary given the cold) could be seen. After further discussion, consensus is
reached to return back to Turtleback Ferry.
An epic
battle worthy of song has been won at the gates of Fort Rannick. But the mission is unfinished, and the
victors have been forced to retreat. Should
they have pressed their advantage, or were they wise not to press their
luck? And what will they find when they
return?
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Director's Commentary (June 10, 2018)
I'm writing this post as the campaign is just about to end Chapter Four, but I still think one of the craziest and most awesome things to happen so far was this battle at the gates of Fort Rannick. The AP calls a frontal attack "suicidal," and gives at least a half dozen options it thinks players may pursue for trying to retake the fort through stealth or guile. But my group chose to do things the hard way, and somehow it worked! This was definitely a team effort aided by strategy (creating the bottleneck) and luck (the fog). Goragar earned a place in Gorum's battlefield heaven by his feats in this session, but everyone contributed. I don't think I've ever been as proud of the players as I was in this session, as they didn't win this battle through having munchkin characters but through sheer determination and the dice gods.
If there's one thing that tops this session . . . it's what happens next session!
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