I
ran this at Subtier 3-4 using the four-player adjustment. In Pursuit of the Scoured Past is a
solid scenario that has one great set-piece encounter. It incorporates a lot of interesting setting
lore, contributes to the season-long plot, and makes excellent use of NPCs from
past scenarios. Although the cartography
needs work, it’s a very strong scenario that shouldn’t leave players
disappointed.
SPOILERS
In
Pursuit of the Scoured Past is an important scenario
for the major “Year of the Scoured Stars” storyline that has been running
through Season 1. In the adventure, the
PCs are sent to a nomadic library world where they have to obtain information
crucial to discovering how to breach the golden shield that has trapped so much
of the Society in the Scoured Stars region.
There’s some pretty cool stuff in the scenario, and, although it has
some faults, for the most part it’s a worthwhile continuation of the storyline.
The
scenario starts, as they do, with a briefing by Luwazi Elsebo, the Society’s
nominated First Seeker. She introduces
Royo, a ysoki scholar and librarian that the players may remember from # 1-5
“The First Mandate.” Together, Luwazi
and Royo explain about the library world of Athaeum: that it disappears and
reappears in space in an unpredictable manner and is maintained by the
mysterious Curators who place within its vaults only information that is unique
in the universe (and who go to great lengths to make sure it becomes or stays that
way)! The PCs are told they’ll be
travelling to Athaeum with a member of AbadarCorp who has somehow made a
connection with the Curators: an android named Iteration-177 (also introduced
in # 1-5). The PCs’ goal is to learn
whatever they can about the Scoured Stars and establish a positive relationship
between the Society and the Curators for future research opportunities. From the start, it’s clear this is an
important mission and it has an intriguing hook (a mobile library
planet!). I really like how well the
overseers of Season 1 have brought back and integrated key NPCs into subsequent
sessions. Both Royo and Iteration-177
are memorable, and their presence makes earning those “High Society Influence”
boons from # 1-5 worthwhile.
During
the journey to Atheaeum, one of my favourite events in the entire season (so
far) takes place. It’s a very cool,
original idea that cleverly gives players an opportunity to integrate their
characters’ backstories into the session—something that can be *very* hard to do
in normal organized play. It takes the
form of a very unusual dinner party in which Iteration-177 explains he’s
obtained a rare device called a pencibiter—a machine capable of transmuting
memories into edible food for consumption that conveys those memories to
whomever eats it. How this works in
practice is that each player gets a chance to share a memory from their PC’s
backstory with the others and convey the look, feel, and “taste” of that
memory. Players who only show up for
tactical combat may scoff, but Starfinder is a *role-playing game*, not just a
miniatures skirmish game, and I loved the idea.
More, the type of memory each player chooses has (unspecified) import
for the future, as one of the boons on the Chronicles is tied to their
selection. I would love to see other
examples of ways to encourage the introduction of PC backstories appear in
future scenarios.
During
the dinner party, the PCs realize they (and Royo) are not the only travellers
that Iteration-177 is ferrying to Athaeum.
A contingent of Hellknights are on board! The Hellknights belong to the Order of the
Pyre, a group dedicated to the destruction of heretical works. Ostensibly, they’re journeying to Athaeum to
ensure its defences are adequate, but I think you can guess that their presence
on the mission is going to cause problems.
Once
the ship lands on Athaeum, the Starfinders meet one of the mysterious
Curators. They’re told where they can
obtain the information they seek, but that if the agents assist with some
problems that have cropped up, the usually-exorbitant fees for research can be
reduced or even waived. There are
essentially three tasks that the PCs can undertake in any order in this part of
the scenario. First, they need to
destroy some security droids that have been infected with a virus that makes
them hostile. The battle against the
robots is pretty mundane, but what makes it exciting is that the PCs need to
extract a copy of the virus from the robots and only have one chance to do so
(with a few different means—and skills—potentially viable). Second, they need to placate or subdue a
dangerous beast that has gotten loose from its cage (a ksarik) without killing
it. Again, not the most original encounter,
but it is a good test of the PCs’ ability to handle problems without murdering
everything in their path. Third, and my
favourite, is overcoming a “mindmaze” that contains the actual information on
the Scoured Stars. This requires the PCs
to enter a trance and send their minds into virtual representation of a maze,
with successful Intelligence checks taking them closer to the center but
failure inflicting Wisdom damage and making the DCs for all future Intelligence
checks much harder. It’s a simple mechanism,
but I thought it was quite flavourful and was a nice way to recognise the more
cerebral PCs over the more brawny ones.
In all these encounters, Royo’s presence is quite helpful to the
Starfinders, and particularly so for any who have slotted his “High Society
Influence” boon. It’s good to have
friends in high places!
The
last part of the scenario triggers when the three encounters above are
completed. The PCs receive an urgent
request for assistance from the Curators because the Hellknights have started
burning down one of the library vaults!
After the PCs rush to the scene, they see a chaotic scene as Hellknights
with flamethrowers systematically incinerate one-of-a-kind tomes. The battle against the Hellknights is made
even more exciting by the presence of some unique elements. The encounter starts with the PCs in a
control room that extends over the library, but it’s been weakened by the
Hellknights and a single explosion (grenade!) will send the whole thing
tumbling down. There are fire-suppression
systems that PCs might be able to take advantage of in order to suppress some
of the flames. But, the leader of the
Hellknight incineration crew is a devil with the special ability to (quite
literally) incinerate the limbs of a PC who gets too close! I was *really* hoping he’d get to use this
ability on one of the PCs I ran it for because it would have been an awesome,
“OMG!” moment, but alas my dice rolls didn’t cooperate. Anyway, it’s a tough battle but a fair one. The only thing I would have liked to see
added was a mechanism for the fire to spread and a sort of “countdown timer”
for failure. Senses of urgency are
always good to add drama!
One
of the criticisms I do need to make of this scenario is the cartography. I rarely comment on the maps, but they’re
really bad in this scenario. They’re
either too plain and unclear about who starts where (the robot encounter), so
small and basic as to be almost unworthy of inclusion (the ksarik encounter),
or poorly laid out and described (the Hellknight encounter—specifically how the
hallways on the side relate to the control room). Maps aside, the artwork (much of it recycled
from past scenarios) is fine.
The
scenario concludes with the Curators thanking the PCs for their (presumed)
assistance in (mostly) stopping the Hellknights. There’s an interesting reference to one of
the Hellknights escaping with stolen material that I hope plants the seeds for
a future mission. Speaking of plot
seeds, the information that the PCs recovered on the Scoured Stars from the
mindmaze is exactly that: a bit too complicated for me to get into here, but it
essentially sets up the need for PCs to recover artifacts or relics scoured
across the galaxy in order to lower the golden shield.
Overall,
I really liked In Search of the Scoured Stars.
It’s a meaty scenario that has a lot going on, but is very satisfying
both on its own and as part of the season story-arc. A couple of the encounters are a bit mundane
and the maps need work, but in spite of that I’d definitely recommend it.
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