[19
Kuthona 4707 continued]
Holy Symbol of Erastil |
Having
routed a small army of ogres at the gates of Fort Rannick, the adventurers
decide to retreat to Turtleback Ferry.
The journey back is uneventful, though the unceasing rain swells the
Skull River and leads to speculation that it may soon flood its banks. Early evening brings the travellers within
sight of the lights of the town. They
head first for the local inn (The Turtle’s Parlor), but Cesten Orlandi is still
angry from the group’s last visit and, despite a complete lack of other guests,
says that there’s no vacancy. The
adventurers, bloody and battered from their ordeal, decide to see if Father
Shreed could put them up for night. At
the temple, they find the goodly priest of Erastil hosting a meal for members
of the community who have fallen on hard times.
Father Shreed welcomes the adventurers in for a hot meal, a place to
sleep, and even some magical healing.
Over
dinner, Kang announces to the others that he’s perfected a brilliant new
alchemical formula, the fruits of which he promises to display in the
morning. A conversation by some of the
other guests catches Artemis’ ears, and he hears gossip about a “pleasure
barge” named Paradise that
mysteriously sank one night in Claybottom Lake, killing all aboard, even its
owner, a foreigner named Lucrecia. Sir
Roderick chimes in that he remembers hearing about its popularity with drinkers
and gamblers, but that he never partook.
Later, Artemis asks the locals if they know anything the seven-pointed
star tattoo he’s seen on a couple of residents in town. His question is met with silence or
denials. Later that night, as they get
ready to turn in for the night (using bedrolls spread over pews), the adventurers
are treated to an entertaining series of misadventures as Sir Roderick attempts
to try out his new ring of feather
falling. When it doesn’t seem to
work, he concludes from the badger etched into it that it may in fact be a ring of burrowing.
[20
Kuthona 4707]
In
the morning, Kang leads everyone outside the temple to show them his new
discovery. Injecting himself with a
viscous green goo, amazing dragon-fly wings suddenly spout from the tiefling’s
back and he launches himself into the air!
Sir Roderick, in particular, is amazed, so much so that his initial
reluctance to allow Kang to use his home to perform alchemical experiments is
overcome. Everyone goes about various
errands, with Sir Roderick crafting ammunition for his musket, Kang concocting
various alchemical items, Artemis buying arrows and a map of the Hook Mountain
region, Goragar drinking, and Kozen familiarising himself with the town. At Artemis’ request, Kozen puts his quiet
likability to good use by asking around for more information on the location of
the sunken Paradise. A bereft cobbler whose son was on board tells
Kozen that the barge apparently sank about eight miles south of Turtleback
Ferry in about 40’ of water. Apparently
an investigator from Ilsurian was hired to conduct an inquiry, but the fellow
seemed in a hurry to return south and didn’t provide any conclusive explanation
for the disaster. Artemis, who was
initially enthusiastic about exploring the wreckage, decides against it given
its distance from Turtleback Ferry.
[21
Kuthona 4707]
As
the adventurers prepare for a return visit to the Valley of Broken Trees and
Fort Rannick, they witness Father Shreed coordinating anti-flooding
preparations. The town has occasionally
suffered minor flooding before, and, given the constant rain, Father Shreed
says it’s only prudent to be cautious despite the presence of a dam dating to
ancient times regulating the flow of water from Storval Deep to the north. Artemis unrolls his new map and realizes that
the dam is barely ten miles from Fort Rannick, and expresses alarm that Fort
Rannick could be a staging area for an ogre attack on the dam! The adventurers set out, collecting Shalelu
from her campsite on the outskirts of the village. She seems reluctant to go, citing the fact
that the Black Arrows are clearly all dead, but Goragar persuades her that they
should be avenged.
The
cold, wet weather has grown as monotonous as it is constant, and Kozen
continues to have trouble enduring it.
But there’s one major difference from their last visit to Fort Rannick:
there’s not a trace of fog. When the
adventurers approach in the middle of the afternoon, they’re easily spotted by
an ogre sentry in a watchtower who rings a large bell to alert the entire
fortress! Artemis and Sir Roderick put
their amazing marksmanship to good use and kill the ogre. Kang tells the others that he’ll scout ahead
and once again sprouts dragonfly wings!
He flies over the walls and sees that the courtyard is empty but that
the doors to the inner keep have been reinforced. Noticing strange flashes of lights coming
from the cliff-face far above the fort, Kang hovers for a moment until he’s
able to decipher a coded message:
“Danger. I’m here.”
Kang reports back to
the others and they decide to advance while he investigates the message
further. Shalelu, sensing a trap, says
she’ll stay on the bridge over the moat and watch their backs. At the front gates, Goragar is forced to
literally cut a path through ogre bodies which have been stacked like cordwood
in the entryway to create an obstacle.
And, even more cunningly, spears and other jagged pieces of metal have
been hidden amongst the carnage to stab the unwary! With some effort, however, he and the others
reach the doors to the central keep and discuss what to do.
Fillias Lahs, Last of the Black Arrows? |
Far
above, Kang flies along a steep, narrow, and twisting path carved into the
cliff until he finds the source of the messages: a man is hidden on the trail,
using a mirror to reflect the sun’s rays!
The fellow, a young man in his late teens, is clearly the worse for
wear, shivering and emaciated, but he has enough strength to call out to
Kang. He gives his name as Fillias Lahs
and says he’s the last survivor of the Order of the Black Arrows! Grateful for rescue, he explains, in a
somewhat rambling fashion, that he’s one of the newest members of the Order and
had been assigned to tend to a nest of giant eagles further up the trail when
the ogres attacked. He says the ogres
picked the perfect time, as part of the Order hadn’t yet returned from a
long-range patrol and the fort’s commander, Lamatar Bayden, was on one of his
monthly “communing with nature” walks.
The ogres seemed to know exactly how and where to strike too, he says,
and quickly breached the walls—a slaughter ensued! Fillias says he’s been holed up on the trail
for weeks (drinking rainwater and eating eagle eggs), unable to sneak away
because the ogres blocked the bottom of the trail with rocks. Now that help’s arrived, he tells Kang
everything he’s witnessed and overheard about the ogres—including, crucially,
that he saw the ogres’ massive leader, Jaagrath, talking with a witch about a
plan to ambush any other force that tried to attack the keep!
Kang
flies Fillias down to the ground and leaves him with Shalelu for
safekeeping. When Kang explains to the
others what he’s learned, Goragar, Sir Roderick, and Kozen are keen to charge
forward and dispatch the remaining ogres.
Artemis and Kang appear to have success in persuading them to wait while
they infiltrate the keep to discover the nature of the ambush. With Artemis climbing and Kang flying, the
two scale the central tower and enter the keep from a trapdoor on top that they find
near the body of the recently-slain ogre.
But, on the ground below, the others have decided against remaining
still: Kozen suggests creating a “distraction” by breaking through the front
doors of the keep. Goragar nods and
prepares to charge.
A
second battle between the ogres occupying Fort Rannick and the adventurers
hired by Magnimar to oust them has begun.
This time, the ogres know the adventurers are coming. By splitting into two groups, have the
intrepid heroes doomed themselves to failure?
---------------------------------------------------
Director's Commentary (June 24, 2018)
The story threads about the sunken pleasure ship and the townsfolk marked with Sihedron-runes was not really picked up on by the PC, which is unfortunate because they help provide a much fuller picture of what was happening in Turtleback Ferry.
A lot more foreshadowing of the coming flood, something that will come around in a major way a few sessions from now.
A lot more foreshadowing of the coming flood, something that will come around in a major way a few sessions from now.
Fillias Lahs was the Contact (an optional mechanic from Ultimate Campaigns) for Artemis. He worked well to fill in some background to what happened to Fort Rannick, but was curiously ignored by the party when it came to other role-playing. I really like the *idea* of the Contact mechanic, but for whatever reason it just hasn't worked out well with my players.
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