[22
Kuthona 4707 continued]
Sir Roderick always thought of others before himself. |
Although
no one is hurt near the bridge, Kozen presciently notes that the surge could
prove catastrophic for the residents of Turtleback Ferry. With no easy way to cross the river now, the
adventurers push through trackless underbrush on the western side of the
flooded river, while the mysterious figure keeps pace on the eastern side. Soon, the lights of Turtleback Ferry come
into view, and screams echo through the night.
Panicking townsfolk are struggling to get to higher ground as the
rushing waters rip away smaller buildings.
The town church is still standing, but near one building Tillia
Henkenson and some children are trapped in an old rowboat that’s threatening to
capsize as waves slam it repeatedly into the side of a house! Kang’s dragonfly wings emerge as he flies
over to help, but before he can get there a giant aquatic snake emerges from
the waters and snatches a little girl in its monstrous jaws! Artemis and Sir Roderick react instantly,
however, and kill the snake with arrows and gunfire before it can swallow the
child whole. Kang catches the girl and
leads her and the others in the boat to safety.
The locals have many legends about the origins of Black
Magga,
but none thought to see its fury firsthand.
|
Innes Falkrenrath knows his kind are suspect in the eyes of many. |
[23
Kuthona 4707]
In
the morning, the floodwaters have receded somewhat and, for the first time in
weeks, the rain has stopped. In the
bright light of morning, several townsfolk see Innes clearly for the first time
and are frightened by the realization that he has vampiric ancestry! The adventurers, however, don’t even
blink. They take all of the treasure
from the battles against the ogres at Fort Rannick and place it inside Sir
Roderick’s house, and even go so far as to track down the body of Kozen at the
cemetery to strip it of possessions!
Pixies have boundless energy and enthusiasm. |
A
total victory at Fort Rannick has been marred by the sudden death of two party
members at Turtleback Ferry. The
surviving adventurers remain unswerving in their dedication to discover what’s
happening at Skull’s Crossing. What
could cause one of the legendary relics of the ancient empire of Thassilon to
suddenly fail? And will the adventurers,
diminished in number, be able to do anything about it?
---------------------------------------
Director's Commentary (July 23, 2018)
This session has the big Black Magga encounter, a scripted scene in the AP that is really interesting because it's not about victory--it's truly about mere survival! Black Magga is way too tough for PCs of the party's level at this point in the campaign, but he fights for only three rounds before submerging into the water. Unfortunately, three rounds is enough for him to wreak a lot of havoc, as we saw from the deaths of Sir Roderick and Kozen. It was a bummer to see Sir Roderick go, as he was a fun and interesting character with a lot of potential. Kozen's loss wasn't a big deal, on the other hand, because his player had already decided he'd be leaving the campaign so she could introduce a new PC (Innes). Nonetheless, Kozen's death was "real" and unscripted--a tragic fate for a nice dancer from Magimar.
I'm not generally a fan of players abandoning viable characters in the middle of a campaign (either by having them leave or by discouraging teammates to raise them from the dead when possible) because it causes story disruption and adds to my workload. But Kozen's player was pretty new to the campaign so I was willing to make an exception. As fate would have it, unfortunately, Innes' fate wouldn't be a good one--we'll see why very soon.
I was really skeptical of the Shimmerglens subplot when I first read the AP, and I still am to some extent. It just doesn't really fit thematically with the rest of what's happening and kind of gets dropped in out of nowhere. Nonetheless, I had a surprisingly fun time role-playing Yap the pixie!
Next Recap
---------------------------------------
Director's Commentary (July 23, 2018)
This session has the big Black Magga encounter, a scripted scene in the AP that is really interesting because it's not about victory--it's truly about mere survival! Black Magga is way too tough for PCs of the party's level at this point in the campaign, but he fights for only three rounds before submerging into the water. Unfortunately, three rounds is enough for him to wreak a lot of havoc, as we saw from the deaths of Sir Roderick and Kozen. It was a bummer to see Sir Roderick go, as he was a fun and interesting character with a lot of potential. Kozen's loss wasn't a big deal, on the other hand, because his player had already decided he'd be leaving the campaign so she could introduce a new PC (Innes). Nonetheless, Kozen's death was "real" and unscripted--a tragic fate for a nice dancer from Magimar.
I'm not generally a fan of players abandoning viable characters in the middle of a campaign (either by having them leave or by discouraging teammates to raise them from the dead when possible) because it causes story disruption and adds to my workload. But Kozen's player was pretty new to the campaign so I was willing to make an exception. As fate would have it, unfortunately, Innes' fate wouldn't be a good one--we'll see why very soon.
I was really skeptical of the Shimmerglens subplot when I first read the AP, and I still am to some extent. It just doesn't really fit thematically with the rest of what's happening and kind of gets dropped in out of nowhere. Nonetheless, I had a surprisingly fun time role-playing Yap the pixie!
Next Recap
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