The Starfinder GM Screen is a gorgeous,
four-panel screen with a vertical orientation.
It’s made of thick layered cardboard so you don’t have to worry about it
getting worn or accidentally tearing over time.
The side that faces the players has an exciting and evocative battle scene
that stretches across its entire width, featuring the Iconics in desperate
combat against a horde of alien robots with starship combat taking place in the
background. Artwork is subjective, of
course, but I think it’s really cool and is the sort of thing that instantly
sets a space fantasy tone.
Of course, the most important part of any GM screen (apart
from keeping secret stuff secret!) is the information on the inside. Good screens have the most important and
frequently-referenced information a GM needs in order to save time from
flipping through the rulebook, while bad screens have a random assortment of
miscellaneous charts in no particular order.
The Starfinder GM Screen has clearly had a lot of thought put into
it. Each of the four panels has a
different subject: Skills, Environment, Combat, and Starship Combat.
The Skills panel has the formulae and categories for
identifying creatures and magic item, the DCs for disabling devices and making
repairs, and the DCs for doing Diplomacy checks. I would say most of these things are
reasonably useful, though I would have liked to have the information that is
used relatively rarely (like repair DCs) substituted for information that is
needed in almost every session (like how the Computers skill works).
The Environment panel has a summary of how radiation works,
statistics for the hardness and hit points of walls, doors and other materials,
a summary of how zero gravity works, and a little bit more. I may be a weird GM, but the part of GM
screens I use the most (at least in Pathfinder) are the materials statistics,
because they come up every time someone wants to bash through a door or try to
sunder a weapon. I haven’t had many
situations with radiation or zero-g yet, but I imagine it’s useful information to
have readily available (both are fairly complicated in Starfinder!).
The Combat panel is the one that’s going to be used the most
by most groups, and it’s done really well.
There’s a list of what type of action (Standard, Move, etc.) various
things are, quick summaries of the effects of various combat actions (like
charging or doing total defense), and then a full list of all the conditions in
the game like being flat-footed or prone.
Conditions come up all the time but there are so many of them (35!) that
few people are going to memorize them all.
It’s definitely information that will save time in a session and keep
combats moving quickly.
The Starship Combat panel is the one I’ve personally found
the most important since the whole system is one that’s new and very different
to traditional D&D or Pathfinder.
The panel lists the phases in order, has the table for what the effects
of critical hits are, and has a nice graphic that shows the different shield
arcs. Having this has saved me flipping back and forth in the book a hundred times, and I consider it
essential. My only suggestion here would
be that I wish there was an entire GM screen devoted to starship combat that
could include summaries of what each role can do on its phase, the DCs for the
various stunts and maneuvers, etc. But
within the understandable limitations of space, the information provided has
been well-chosen.
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