Monday, January 10, 2011

Clone Wars Campaign: Doxen, Undetectable Sniper



Mechanically, Doxen is a masterpiece of min-max character creation. With an extraordinary ability to sneak into places and remain undetected, and an unmatchable ability to kill enemies from a distance, he was the perfect sniper. He regularly did 30 to 40 points of damage per shot, and was able to pop up, fire, and hide again before enemies could figure out where he was shooting from. He even shot down a freakin' starfighter with just his rifle!

I was a little hesitant at first to allow an Ewok into a campaign set during the Clone Wars, but the player who created Doxen did a nice job with the character background (even created the stats for a new planet, Melosia) and it seemed like a story worth exploring. I probably should have been a bit firmer and not allow the character to use modern weapons, but hindsight is 20/20. I was able to bring in Doxen's patron, Senator Orelus of Melosia, at a few points during the campaign. I was never able to fit in as much of Orelus and Melosia as I would have liked--sometimes it's hard to address a single character's background with so much happening during a campaign unless a story-arc is devoted specifically to it like I did with A'tel and the Corporate Sector.

Personality-wise, Doxen was a lot of fun: gruff, but with a deep down fondness for innocents and children. He had trouble getting along with allies he saw as weak or naive, but developed a grudging respect for those who showed themselves capable.

As the campaign reached its final stages, Doxen's player wanted to take the character in a new direction by having him begin to learn the mysteries of the Force as an Ewok shaman. Again, story wise I don't think I did as good as job with it as I would've liked, but everything turned out well; and if it wasn't for his Force powers, Doxen would never have been able to take the crucial step in the final session that saved his and everyone else's lives.

Doxen

Male Ewok, Age: 23, Height: 4'10, Weight 155

Scout 5/Soldier 4/Scoundrel 2/Assassin 5

Hit Points 178

Damage Threshold: 31

Force Points: 9

Strength: 14 (+2)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 18 (+4)
Wisdom: 12 (+1)
Charisma: 10 (+0)

Defenses (add 10 if not using house rules): Fortitude +21, Reflex +26, Will +18

Attacks: Blaster Rifle +18, d. 3d8+7

Languages: Ewokese, Basic, Bocce

Skills: Acrobatics +18, Climb +15, Deception +7, Endurance +15, Gather Info +7, Initiative +18, Jump +10, Knowledge (Life Sciences) +17, Mechanics +17, Perception +14, Persuasion +7, Pilot +13, Ride +13, Stealth +28, Survival +19, Swim +10, Treat Injury +9, Use Computer +12, Use the Force +13

Talents: Improved Stealth, Hidden Movement, Total Concealment, Devastating Attack, Dastardly Strike, Manifest Guardian Spirit, Evasion, Sniping Assassin, Sniping Marksman, Sniping Master, Guardian Spirit

Feats: Shake it Off, Weapon Proficiency (Simple), Point Blank Shot, Precise Shot, Sniper, Weapon Proficiency (Rifle), Skill Focus (Stealth), Skill Focus (Survival), Far Shot, Deadeye, Careful Shot, Weapon Finesse, Skill Training (Mechanics), Stand Tall, Force Sensitive, Force Training, Skill Training (Use the Force)

Force Powers: Cloak, Combusion

BACKGROUND

Doxen is one of the rarest creatures in the galaxy at this time in history as an Ewok. While the larger galaxy would not know of the existence of this race until the downfall of the Empire during the battle on the moon of Endor, there were a small number of this species who had left many years before the epic battle.

So although Doxen and his village (or at least what was left of it) had left Endor, with such a small number in the vastness of the galaxy very few met the reclusive Ewoks until after the destruction of the Death Star. The story of Doxen's village is a tragic one, the great unseen destroyer (disease) came to their village one autumn and was slowly killing the entire village. Within two months, 1/3 of the village had died and another 1/3 was fatally sick. The Ewok elders gathered and prayed to the great star god to show them a way to save their people. In the midst of their ceremony, a star fell from the sky and landed on Endor. The elders were convinced it was a sign from the sky god and that their salvation would be found at the place where the star struck the earth. They immediately began packing the entire village and by the next morning they were ready to begin their great pilgrimage. The journey was long and hard, lasting two weeks, during which 1/2 of the sick died and the remaining population began to show early signs of being touched by the unseen destroyer.

When the survivors reached the falling star they were amazed to discover that the star was a fallen piece of metal with a small number of lightly furred tall creatures (humans). When the Ewoks arrived, the creatures were under attack by some of the natural predators on Endor. Grossly out-numbered and with very few weapons, the creatures had already begun to be killed by the predators. The Ewoks still strong enough to fight attacked the predators and killed or scared them all away. Through the use of one of the metal creatures (a droid), the Ewoks were able to communicate with the star creatures. One creature claimed to be the chieftan son from a distant moon, while another claimed to be a healer. The doctor used the instruments and supplies on the ship to diagnose the disease and assist the most severe of the cases. The doctor did not have enough supplies or medicines to treat the remainder of the survivors but promised when their rescue ship arrived they would be able to provide more help.

Two days after the Ewoks arrived, a rescue ship landed to save the young noble. The noble and doctor offered to take all the surviving Ewoks with them, promising to give them the medicine that would save them--but they would have to travel into the stars to get it. The Ewoks, still believing they had been led to these star travelers by their Sky God did not hesitate to travel into the stars to be saved. They traveled to the noble's home world Melosia, where the doctor was able to cure the diseased Ewoks by using modern antibiotics. Once they were all cured and recovered, the Ewoks were given a choice: they could return to Endor or begin a new life on Melosia. The Ewoks decided to stay. The noble granted them a large piece of the royal forest right behind the palace. This served to both give the Ewoks land similar to their native planet so they could feel at home while giving the noble a large number of woodland scouts and protectors to prevent anyone from sneaking into the palace through the woods.

Doxen was one of the oldest youth at the time of the migration and therefore was the most interested in learning about the new tools and ways of their new friends. He became good friends with the noble they rescued and eventually began serving as one of his bodyguards and protectors. Doxen was one of the first ever Ewoks to be trained in the use of modern weapons. But it was his natural gift to disappear that made him an exceptional guard and protector. Doxen served his friend for many years until friend Orelus left to become a Senator. All of the Senator's bodyguards were native to his home planet, so the Ewok was left with no job. Doxen decided that instead of returning to the woods, he would travel and learn about other planets in the galaxy.

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