Tuesday, May 22, 2018

Pathfinder Flip-Mat Classics: Town Square [RPG]

Town Square is double-sided flip-mat, but only one side meets the brief.  That side is perfect, with clear (and prettily) drawn market stalls, wagons, a stage, a well, and surrounding houses with clear roads winding away.  There's a tremendous amount of detail, down to individual pieces of fruit on one of the stalls!  This side is the scene for a memorable encounter in Sandpoint in the Rise of the Runelords Adventure Path, with the stone steps leading up to the front doors of the Cathedral.  I have no complaints about this side, and wish I would have had it back when I ran that part of the AP.  However, the other side of the flip-mat has nothing to do with a town square: it's part of a stone town wall (going across the width of the map), with a large open area on one side of the wall representing the path into town and and a mostly large open area on the other side of the wall with little but a few trees and part of one building.   The included side belongs in a "City Wall Flip-Mat" and, even putting that to one side, it's poorly done: the wall should be lengthwise so that much more of it is visible  (it's easy for a GM to handle the relatively blank space on either side of the wall, and the present version devotes too much space to it).  It would have been great as well if a way were found to better represent the gates and other features of the wall.  There's still some detail (trapdoors in the tops of the towers, individual crenelations, etc.), but I'd much rather see another representation of a (different style) town square (think of the possibilities in a fantasy world as unique as Golarion!).

All in all, I have to say that one side of Town Square is a definite win and the other side is a miss.  I'm going to sum the two together and pronounce this flip-mat as average.

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