This is a clever, durable little product that I now use
every time I run Pathfinder Society games.
The combat pad itself is a thick magnetic board with a column for
Initiative on the far left side, “Action, Ready, Delay” columns next to that,
and a column with Rounds (1-20) in the center.
On the far left is a large blank area for notes. The set comes with a *lot* of blank magnets
for writing the name of a character (with different coloured magnets for PCs,
enemies, and NPCs), and then you just slot in the magnets in order on the left
side of the pad to keep track of everyone’s Initiative order with the help of
the little “Turn” arrow magnets—which I need to remember to use!. If the order changes or more characters join
the fight (or drop out of the fight), it’s very easy to slide the magnets
around to change the order. The package
comes with two little “Round” magnets so you can keep track of what round it
is, which is particularly useful for keeping track of limited-duration buffs,
how long a poison lasts, etc. Last, it
includes two “Next Round” magnets—I’m not really sure what the purpose of these
are, since you know it’s the next round when everyone has gone.
The particular genius of the Pathfinder Combat Pad is
that *everything* (pad and magnets) are coated for dry erase and wet erase
markers. Adding or removing names to the
character magnets is a snap, and the large “Notes” section is perfect for
keeping track of all the little details a GM is supposed to remember (but often
forgets) during an encounter.
My only criticism of the package is that both sides of the
pad are exactly the same and there’s way more magnets than you could possibly
need. If I had my druthers, the
flip-side of the pad would be designed for something different (like how the Starfinder Combat Pad uses the flip-side
for starship combat). I’m not sure what
I would want on the flip-side, but almost anything would be better than the
redundant design it currently has.
No comments:
Post a Comment