Monday, March 4, 2019

Rise of the Runelords Recap # 62 [RPG]

[19 Abadius 4708 continued]


A tentative foray into the catacombs under Sandpoint continues, as Nerissa drops intangibly through almost thirty feet of rock to find herself in a small, dark chamber that contains a spiral staircase wrapped around a pillar.  The staircase literally leads to nowhere, as tons of fallen rock have destroyed wherever it originally led.  Trusting her uncanny ability to see in the pitch blackness of the underground area, she moves along a short corridor to find another chamber of worked stone.  This one contains a circular stone pool of rippling water lined with skulls.  Wary of a trap, she lobs a rock into the pool only to see it sink to the bottom in a perfectly normal way.  Meanwhile, on the surface, the others hear the sound of cheering coming from the northeast.  Kang’s keen hearing picks up chants of “Nisk! Nisk!” and he can’t resist investigating.  Ava uses her abilities to slip through dimensions to drop down to the catacombs and retrieve Nerissa, and everyone leaves.  Brodert Quink is annoyed at the interruption, saying he’s spent a lifetime trying to learn more about the ruins of ancient Thassilon in and under Sandpoint.

Nisk Tander isn't much of an alchemist,
but he's excellent at self-promotion!
When the adventurers reach the sound of the cheering, they see an odd sight:  two large, flatbed wagons have been lashed together and are being pulled by a team of oxen, and their cargo is a bound and unconscious stone giant!  And even more surprisingly is that local alchemist (and Kang’s hated rival) Nisk Tander is standing on the giant’s rock-hard stomach receiving the plaudits of victory!  Walking easily alongside the wagons is elven scout and bounty hunter Shalelu Andosana.  The adventurers pull her aside and she explains that she was in Galduria a few days ago when Nisk (her source of knock-out poison for her special sleep arrows) suggested an audacious plan: by leaving a cartload of sedative-laced alcohol out on the road for the giant raiding parties to “stumble upon”, they might take one of them prisoner for interrogation!  Shalelu recounts that, surprisingly even to herself, the plan went off without a hitch.  She says, however, that Sandpoint wasn’t the only place raided in recent days—many towns and ruins in western Varisia were targeted, with the giants usually making off with stones, treasure, and wealthy merchants or moneylenders.  As Shalelu finishes her tale, Nisk sees Kang in the crowd and smugly announces that he’s done what even the “Heroes of Sandpoint” have failed to do by taking one of the attackers prisoner.  And more, he says that after hearing the adventurers’ “tale of woe” about altitude sickness on Hook Mountain that he’s personally perfected a formula to make mountaineers immune to the danger.  “Nisk Tander’s Elixir of the Peaks” the formula will be called, he says, and adds that if the adventurers had a competent alchemist among their number, their battle with the ogres would have been much easier.  Kang is predictably outraged by the comment, and his allies come to his defense.

When Sheriff Hemlock arrives, he orders the odd procession to continue on to the Garrison.  He tells the adventurers that they’ve earned the right to take part in the interrogation of the stone giant if they wish.  Nisk Tander begs off, claiming he has important matters to attend to at his shop (even though it’s a Sunday).  As the others enter the Garrison, Ava sees a trio of young nobles standing across the street at the Town Hall.  They wave her over with kind smiles on their face.  “I’m Nagol Scarnetti, president of the Sandpoint Welcoming Committee,” one of the men explains.  “And we’d like to welcome you to leave Sandpoint, freak!”  He and his cronies start chanting “People Not Freaks!” and handing out fliers for their new campaign as the grippli’s face widens in shock and anger.  Salma and Jinkatsyu come to her aid, but the verbal altercation doesn’t end until Ava summons a gout of water to douse Nagol.  “This isn’t over, you freaks!” he shouts, before storming off in a huff.

Tuvarok of the Valissgander Tribe has no fear of humans.
In the courtyard of the Sandpoint Garrison, the unconscious stone giant is starting to stir.  Hemlock calls out several guards in case even the thick steel chains tying the giant to the wagons aren’t enough.  Shalelu nocks an arrow and points it right at the giant’s neck.  When everyone is ready, Ava conjures a gout of water to spray the giant in the face.  Deeply hungover and still partially drugged, the giant moans, flickers his eyelids, and tests the chains holding him in place.  The stone giant, who proclaims his name as Tuvarok of the Valissgander Tribe of the Plateau People, doesn’t seem frightened at all by his predicament.  He arrogantly explains that his lord, Mokmurian, has mastered the lost arts of powerful magic and has assembled several tribes to sweep down into the lowlands and rule Varisia as the giants once did in ancient times.  At first he refuses to say more, but Nerissa persuades him to expand on his earlier statements by appealing to his weakness: strong human ale!  When she rolls a keg of Two Knights beer over from the Rusty Dragon, Tuvarok laughs, says he will take her as his personal slave when the true invasion comes, and then starts to talk.  He explains that Mokmurian has gathered at least seven tribes under his command, with each tribe numbering in the dozens.  In addition to stone giants, lesser kin—ogres, hill giants, trolls, ettins—have flocked to his banner, as have several lamias, followers of the Mother of Monsters.  When asked why the giants raided Sandpoint, Tuvarok says he doesn’t really know.  The leader of the scouting party, Teraktinus, mentioned having a special mission from Lord Mokmurian, but didn’t tell anyone what it was.  Tuvarok explains that his people have a special way of prying secrets from the stones, and that perhaps one of the stones knew something that Lord Mokmurian wished to learn.  When asked about Jorgenfist, Tuvarok says it’s a mighty fortress constructed by Mokmurian around an ancient place that is taboo to his people: the Black Tower in the Iron Peaks.  “Lord Mokmurian is too powerful to fear blasphemy!” Tuvarok shouts proudly.  Indeed, Tuvarok is so confident in the superiority of his master and the assembled tribes that he even offers to lead the adventurers to Jorgenfist so that they can witness its majesty firsthand.  The interrogation concludes with a promise from Tuvarok that the true invasion force will come in less than a month and will sweep through all of Varisia.

Afterwards, the adventurers discuss what to do.  Nerissa says that it sounds like the giants are planning to march en masse even if they didn’t get what they came for in Sandpoint.  Jinkatsyu says that if the giants are coming for a particular stone, the adventurers could find it first and take it away, thus sparing the town.  Kang notes that if they do find the stone, it could be a useful bargaining chip with the giants.  He says that the first thing to do is find whatever it is the giants were looking for.  Conversation turns to what should be done with Tuvarok.  A consensus is reached that the giant poses too much of a danger to Sandpoint and should be killed.  However, when the group broaches the idea with Mayor Deverin, she’s adamantly opposed and says that murdering sentient prisoners of war would be illegal, immoral, and likely to make tensions with the stone giants even worse.  She says she’ll arrange things with Magnimar so that Tuvarok is detained safely until he can be tried for his crimes.  The adventurers do succeed, however, in persuading the quite reluctant mayor to give them permission to enter the catacombs.  She reminds the group of her concern that if there is anything down there, it’s best to leave it safely contained rather than stir up trouble.  After meeting with the mayor, the group settle on a plan to explore the catacombs for a few days and, if nothing of interest is found, to plan an expedition to Jorgenfist. 

The adventurers spend the next few hours on various tasks.  Having been told by Sheriff Hemlock that Miryana Lahs has been seeking information on how her husband died, Kang pens a very matter-of-fact letter about Artemis’ death.  Jinkatsyu and Salma head over to Nisk Tander’s shop, Bottled Solutions, in the hopes of obtaining a sample of his “Elixir of the Peaks” so that Kang can replicate it.  Salma adroitly plays to Nisk’s ego, but can’t persuade the alchemist to part with a vial for less than 3,000 gold pieces.  The two leave, disappointed.  Nerissa runs into Sister Giulia and is asked, in a circular and absent-minded way, if she and her friends could put a stop to the “haunting” of a local cemetery, Paupers’ Graves, because Madame M’vashti always wanted to be buried there.  Nerissa says that the defense of Sandpoint has to come first, but that, if there’s time, they’ll try to get to it.  In the middle of the afternoon, everyone assembles at The Way North, the small map shop run by Jinkatsyu’s friend Veznutt Parooh.  The shop is open, despite it being a Sunday, and Veznutt delivers the promised map of how to reach Jorgenfist.  When asked about a map of the catacombs, however, he says the adventurers who previously explored it never revealed enough details to create one.  The excitable gnome offers to go along as party cartographer if there’s a new expedition, but Kang distracts him by mentioning some maps of the Hook Mountain region he recently donated to Ilsoari Gandethus.
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Director's Commentary (March 4, 2019)

Even though I'm running the campaign, I'm still surprised in retrospect at how some NPCs really come alive and take on significant roles, while others fade away into the background quickly.  Shalelu, for example, is a major NPC with her own subplot in the AP, and stats are given in case she becomes a cohort or permanent member of the group.  But in this campaign, Shalelu never really formed strong bonds with anyone and quickly faded in importance after Fort Rannick--I think perhaps this session is her final appearance.  On the other hand, minor NPCs that only receive a couple of lines' worth of attention--like Veznutt Parooh and Nisk Tander--gradually develop into significant allies or rivals in a very organic way.  I have as much fun as anyone in seeing where the story will go, and it's why I love to drop little scenes and subplots (such as Nisk Tander's Elixir of the Peaks and Ava's verbal assault by Nagol Scarnetti) into the game  even though I don't know how they'll be resolved.

I didn't know if the PCs would take advantage of having a prisoner to interrogate, but it turned out to be a good decision.  It allowed them to learn a lot about Mokurian and his fortress, for me to drop some back-story and lore, and for the sense of urgency that comes from knowing something is going to happen on a fixed date (such as the invasion in one month).  As I write this, Chapter Four is long in the past and the sense of urgency has unfortunately disappeared because an abstract danger that will occur at unknown some point in the future doesn't seem all that pressing.

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