Friday, April 3, 2009

Heroes Character: Handmaiden

Tomorrow our gaming group starts a short adventure using Palladium's Heroes Unlimited system. A few weeks ago I posted the stats for my somewhat strange, randomly-created character Ringmaster. Tonight I present my sig-other's character, archaeologist turned super-hero Aphrodite's Handmaiden. This character was made using the "Mystically Bestowed Abilities" class, which basically means that she transforms from an ordinary human into a magically-powered Hero through a magic word or spell (kinda like Shazam! or Dr. Fate).

ASTRID TYLER: “APHRODITE’S HANDMAIDEN”

HEROIC CLASS: Mystically Bestowed Abilities

EDUCATION: Ph.D.

LEVEL: 1 (Exp. Pts: 0)

ATTRIBUTES

Physical Strength
Normal (18 + 1 Acro): 19 (+4 damage)
Transformed (19 + 11): 30 (+15 damage)

Physical Endurance
Normal (10 + 1 Acro): 11
Transformed: 11

I.Q.
Normal: 12
Transformed: 12

Mental Affinity
Normal: 13
Transformed (13 + 8): 21 (65% Trust/Intimidate)

Physical Beauty
Normal: 10
Transformed: 10

Physical Prowess
Normal (15 + 1 Acro): 16 (+1 Parry, Dodge, & Strike)
Transformed (16 + 6): 22 (+ 4 Parry, Dodge, & Strike)

Mental Endurance
Normal: 9
Transformed: 9

Speed
Normal: 10 (50 m/round, 12 m/action)
Transformed (10 x 5): 50 (250 m/round, 62 m/action)


S.D.C.
Ordinary (10 + 1 Acro): 11
Transformed (11 + 130): 141

A.R.
Armor of Ithan (if cast) (lasts 4 rounds): A.R. 18, 110 S.D.C.
Energy Field (if cast) (lasts 4 rounds): A.R. 4, 60 S.D.C.

P.P.E. 60

HIT POINTS ( 11 Base + 3 Random) = 14

COMBAT: ORDINARY (4 attacks/round)
1) Handgun: +4 Aim, +2 Burst, + 1 Wild (damage: 3d6)
2) Punch: +1 Strike (damage: 1d4+4)
3) Kick: +1 Strike (damage: 2d4+4)
4) Backhand: +1 Strike (damage 1d6+4)
5) Elbow: +1 Strike (damage (1d6+4)
6) Judo Throw (Body Flip): +1 Strike (damage 1d6+4, victim loses initiative & one attack)
7) Pull Punch: +3
8) Dodge/Parry: +1
9) Roll w/ Punch/Impact: +5

COMBAT: TRANSFORMED (4 attacks/round)
1) Punch: +4 Strike (damage: 1d4+15)
2) Kick: +4 Strike (damage: 2d4+15)
3) Backhand: +4 Strike (damage 1d6+15)
4) Elbow: +4 Strike (damage 1d6+15)
5) Judo Throw (Body Flip): +4 Strike (damage 1d6+15, victim loses initiative & one attack)
6) Pull Punch: +5
7) Dodge: +4
8) Short Swords w/ Paired Weapon Fighting (x2) +5 Strike (damage: 2d4+15); +5 Parry
9) Quarterstaff +5 Strike (damage: 2d6+15); +4 Parry
10) Short Bow (May Fire 2 per attack, 110 m Range) +4 Strike (damage: 1d6); +5 Parry
11) Mirror Blast (mirror within 6 m gives 67 m Ranged attack) + 4 Strike (damage: 1d6)

ALIGNMENT: Good (Scrupulous)

POWERS: Mirror Mastery (p. 80 PU) (includes Mirror Blasts, Mirror Image, Mirror Porting & Mirror Viewing)

SPELLS: Charismatic Aura (p. 324), Heal Wounds (p. 327), Calling (p. 326), Charm (p. 326), Armor of Ithan (p. 323), Turn Dead (p. 322), Energy Field (p. 324), Globe of Daylight (p. 321)

SPECIAL ABILITIES (only when transformed) +1 Saves vs. Magic, +1 Saves vs. Possession, +2 Saves vs. Horror, +2 Pull Punch

SKILL PROGRAMS (+ 30 %): WP Ancient, Science, Business Program, Language

SKILLS
WP: Paired Weapons (short swords) (may parry & attack w/ one action, attack twice w/ one action, or parry two different opponents)
WP: Archery & Targeting (adds 6 m. to effective range, +1 Parry, ROF: 2)
WP: Staff (+1 Strike)
WP: Sword (+1 Strike & Parry);
WP: Semi-Automatic Pistols (+3 Aimed, +1 Burst, + 0 Wild)
Hand to Hand: Martial Arts (2 extra attacks, +3 to Roll w/ punch/fall/impact, + 2 initiative, +3 pull punch)
Acrobatics (Kick @ 2d4 damage, 62% Balance, 63% Tightrope, 72% Climb Rope, 55% Back Flip, 40% Base Climb, 30% Base Prowl, +2 Roll w/ Punch or Fall, +1 P.S., + 1 P.P., +1 P.E., + 1d6 S.D.C.=1)
Seduction (23% or 24% Transformed)
Holistic Medicine (25%)
Pilot Automobile (62%)
Pilot: Horsemanship (54%)
Pilot: Airplane (54%)
Basic Math (80%)
Business & Finance (70%)
Computer Operation (75%)
Law: General (60%)
Research (85%)
Advanced Math (80%)
Chemistry (65%)
Archaeology (55%)
Anthropology (60%)
Astrophysics (60%)
Latin: Written & Spoken (85%)
Greek: Written & Spoken (85%)

BACKGROUND

Origin: She is an archaeologist who was on a dig in Greece when she got word that her fiancé had been killed by muggers. In despair, she went into a ruined temple to contemplate ending everything. Her pain reached the spirit of Aphrodite who appeared before her and realized how much trouble the world was in. She made Astrid her avatar, who fights on her behalf to help the cause of love. That doesn't mean everyone she helps is in love, or is even going to be - it just means that whatever is happening to them will damage the cause of love - maybe they were supposed to introduce two people or were supposed to do something critical at some point....

Super Hero Costume: When "transformed" she wears a short white toga, with knee high boots. She carries a bow on her back and two short swords.

How She Affords to Live and Fight Crime: Her job as a Museum Curator, specializing in ancient artifacts, allows her the money to live and since much of her job description involves her locking herself away among "the archives" or visiting "dig sites", she has a great deal of freedom to fight crime. In addition, since the death of her fiancé (who was killed by muggers), she has basically no social life so there are few to notice her absence anyway. She's not a very "social" person - standoffish, unfriendly - although, when transformed she is very likeable - she's so full of the "spirit of Aphrodite" that she's a much happier chick. On a regular basis, she's kind of surly.

How She Finds Crime to Fight: "Signs" from Aphrodite - either a premonition, aura or profoundly strong feeling.

EQUIPMENT
CASH: $ 2,657 (ready cash); $ 5,000 (life savings)
Car (1 year old) (free)
Glock 9 mm Service Pistol (Cost Unknown)
100 Rounds 9 mm Bullets ($ 30) (3d6 damage)
Ankle Holster ( $ 40)
Hair Spray ($ 3)
Cell Phone ($ 165)
Superior Lock Pick ($ 225)
Shoulder Purse ($ 35)
Short Bow ($ 165)
30 Arrows ($ 30) (1d6 damage)
Two Short Swords ($ 450) (2d4 damage)
Quarterstaff ($ 200) (2d6 damage)

Money Spent: $ 1343

No comments: