Urtavius Belerophon was a character I created for a short-lived Ravenloft campaign and one I would like to port over to another setting sometime. Ravenloft has a lot of classic Dungeons & Dragons elements (in that, at heart, it's fantasy sword and sorcery), but with a classic horror bent--vampires, werewolves, and the supernatural plays a big part of the game. I wanted a character that fit a darker sort of game, even one that could, if possible, unnerve the other players (and/or their characters).
Urtavius was meant to be, or at least to seem, downright mad. He was bombastic--variously giving himself grand, contradictory titles like "Grand Admiral," "Marshall-General", and "Divine Emperor". He was paranoid--often seeing conspiracies where there were none, speaking as if he knew more about what people were up to then they did themselves. Last, he was disconcerting--an older, wiry man, mostly bald with tufts of bright red hair, carrying a strange spiked chain that glowed with a sickly green aura. He wasn't afraid of doing a little necromancy and conjuring either, and often brought forth skeletal warriors (each of whom he called "Father") and a shadowy steed as a mount. The picture (which comes from a really interesting, little known comic called The Victorian) captures the sort of strangeness I associate with Urtavius.
The Ravenloft campaign, alas, only lasted five sessions, but according to my notes it was action packed: we burned down a town, escaped from an asylum, and encountered the Carrion King. To my mind, Urtavius fit the game perfectly, and he was definitely a lot of fun to play. Since crossing dimensional walls often causes symptoms akin to madness, perhaps he'll turn up again someday in a strange new world?
URTAVIUS BELEROPHON
F2/S1/R1
Human, Chaotic Neutral, Age 50, Height 6'3, Weight 190 lbs, Eyes Amber, Skin Pale
Str: 10
Dex: 16 (+3)
Con: 13 (+1)
Int: 10
Wis: 12 (+1)
Cha: 14 (+2)
Hit Points: 25
Armor Class: 18
Initiative: +3
Fortitude: +4
Reflex: +5
Will: +3
Base Attack Bonus: +2
Spiked Chain +1: +6 attack, damage 2d4+1, Crit x2
Skill Ranks
Decipher Script: 1
Escape Artist: 1
Intimidate: 3
Jump: 1
Knowledge (Arcana): 1
Knowledge (Domains): 1
Move Silently: 1
Perform (Dance): 1
Ride: 3
Spellcraft: 1
Swim: 1
Tumble: 2
Use Rope: 1
Feats
Alertness
Weapon Finesse
Redhead: Mists
Exotic Weapon Proficiency
Combat Reflexes
Dirty Fighting
Sneak Attack
Trapfinding
Special Abilities
* Mount/1 day
* Burning Eyes
Spells
Message
Detect Magic
Light
Acid Splash
Summon Undead
Shield
Languages
Darkonese
Possessions
Mithril Shirt
Spiked Chain + 1
Spell Components Pouch
Clothing
Barbed Katar
Trail Rations
Bronze Ring (5 gp)
Magic Amulet +1
Greymalkin Queen Goo
Bracers of Awareness
Ring of Fire Protection + 2
Decaying Hand
364 gold pieces
12 silver pieces
4 comments:
He is a very cool character - very different to interact with as a player - especially due to his habit of addressing everyone by a name not their own, as though they are someone from his past...I think you should definitely resurrect him whenever you can.
I never really did get into the Ravenloft setting. I think given the right group and game I could but my preference is and likely always would be D&D style sword and sorcery...
Certainly sounds like an interesting chap though who would be fun to play with...
I only played Ravenloft that once, and it's not really my favorite either--I like either straight up sword & sorcery OR horror (like Call of Cthuhlu), but the mixture just doesn't work as well. I think part of the problem is that for horror games to be really atmospheric and effective, the PCs have to be vulnerable, both physically and psychologically. If they wear chainmail and carry around swords, then things that should be terrifying are just monsters that can be hacked to death.
I think the horror setting is hard to get into personally. I mean you touched on the big thing for me, to get the atmosphere and to bring in the "horror" the players need to be able to feel some of that and that is generally hard to do. Top it with the sword and sorcery settings being more my thing and the horror genre just loses most appeal for me. The sci-fi and other genres are a bit better as I can put myself into the setting better but they still aren't my preferred genre.
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