Thursday, July 28, 2011

Temeris @ Level Four [D&D RPG]

Temeris, the character I wrote about here and here, has now reached level 4 in the great Forgotten Realms campaign The Wife and I play in. Temeris has rapidly become one of my all-time favorite characters--he's just a blast to play, as he's brave, brimming with curiosity, adventurous, good-natured, naive, and full of grand, improbable speculations (a surprising number of which turn out to be true!). I'm working to build him both mechanically and in role-playing to qualify someday for the Royal Explorer Society prestige class. Of course, it's only a matter of time before the inevitable reckoning with his long-suffering father takes place. With a character like Temeris, I can't wait to see what happens next!

Full recaps of his exploits as a member of the Royal Karameikan Fist Adventuring Company can be found at the DM's blog.

Here's Temeris as he stands at level 4:

Temeris Reginald Cottingswald III
CG Human Male, Rog3/Ran1

Strength: 14 (+2), Dexterity: 18 (+4), Constitution: 14 (+2), Intelligence: 16 (+3), Wisdom: 12 (+1), Charisma: 18 (+4)

Saves: Fort +5, Reflex +9, Will +2

AC: 16

Hit Points: 24

Attacks: Light Crossbow +7, d. 1d8; Dagger (magic +1) + 8, d. 1d4+3

Equipment: bedroll, crossbow bolts x 18, map case, chalk, light crossbow, dagger, flint & steel, leather armor, explorer's outfit, trail rations x5, torch, signet ring, thieves' tools, noble's outfit, treasure map, area map, short sword, smokestick, sunrod, tinderstick, dagger +1, 93 gp, 27 sp, 18 cp

Skills: Appraise +11, Balance +5, Bluff + 5, Climb +7, Concentration +2, Craft: Cartography +9, Decipher Script +8, Diplomacy +5, Disable Device + 9, Disguise +6, Escape Artist +6, Forgery +5, Gather Info +4, Handle Animal +4, Heal + 1, Hide +7, Intimidate +4, Jump +2, Knowledge: Geography +6, Listen +4, Move Silently +7, Open Lock +11, Ride +6, Search +7, Sense Motive +1, Spot +5, Survival +6, Swim +6, Use Rope +4, Knowledge: Nature +7, Knowledge: Nobility +5, Knowledge: Local (Cormyr) + 4

Languages: Common, Dwarven, Halfling, Elvish

Feats: Diligent, Nimble Fingers, AP: Light, WP: Simple & Martial, Weapon Finesse

Class Features: Sneak Attack (2d6), Trap Finding, Evasion, Trap Sense +1, Track, Wild Empathy, Favored Enemy (Zhents)

1 comment:

Steve - an Av in Nebr said...

I would have to admit that Temeris has become one of my favorite characters as well, not just those I've run for but those I've played and played with as well. Temeris certainly has had memorable moments, lines, and has a future which could be bright.