Full recaps of his exploits as a member of the Royal Karameikan Fist Adventuring Company can be found at the DM's blog.
Here's Temeris as he stands at level 4:
Temeris Reginald Cottingswald III
CG Human Male, Rog3/Ran1
Strength: 14 (+2), Dexterity: 18 (+4), Constitution: 14 (+2), Intelligence: 16 (+3), Wisdom: 12 (+1), Charisma: 18 (+4)
Saves: Fort +5, Reflex +9, Will +2
AC: 16
Hit Points: 24
Attacks: Light Crossbow +7, d. 1d8; Dagger (magic +1) + 8, d. 1d4+3
Equipment: bedroll, crossbow bolts x 18, map case, chalk, light crossbow, dagger, flint & steel, leather armor, explorer's outfit, trail rations x5, torch, signet ring, thieves' tools, noble's outfit, treasure map, area map, short sword, smokestick, sunrod, tinderstick, dagger +1, 93 gp, 27 sp, 18 cp
Skills: Appraise +11, Balance +5, Bluff + 5, Climb +7, Concentration +2, Craft: Cartography +9, Decipher Script +8, Diplomacy +5, Disable Device + 9, Disguise +6, Escape Artist +6, Forgery +5, Gather Info +4, Handle Animal +4, Heal + 1, Hide +7, Intimidate +4, Jump +2, Knowledge: Geography +6, Listen +4, Move Silently +7, Open Lock +11, Ride +6, Search +7, Sense Motive +1, Spot +5, Survival +6, Swim +6, Use Rope +4, Knowledge: Nature +7, Knowledge: Nobility +5, Knowledge: Local (Cormyr) + 4
Languages: Common, Dwarven, Halfling, Elvish
Feats: Diligent, Nimble Fingers, AP: Light, WP: Simple & Martial, Weapon Finesse
Class Features: Sneak Attack (2d6), Trap Finding, Evasion, Trap Sense +1, Track, Wild Empathy, Favored Enemy (Zhents)
1 comment:
I would have to admit that Temeris has become one of my favorite characters as well, not just those I've run for but those I've played and played with as well. Temeris certainly has had memorable moments, lines, and has a future which could be bright.
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