Monday, September 5, 2011

Caullum Slowweaver [RPG]

With Temeris turned to stone by a nefarious basilisk, I needed a new character for the Forgotten Realms campaign I've been playing in for a while. Since the party spent several sessions earlier in the campaign in and around a Chitine city in the Underdark, I decided that making my new PC a native of that city would be an organic way to tie in that part of the story. Chitine are spider-like creatures with four arms and two legs, and I've given the PC, Caullum Slowweaver, a very alien personality and sense of morality. His background premise is that he is one of the rebel general's many sons and has been sent to join the party as a means of cementing the alliance between the general and the party. I've only played him in one session so far, and while not as fun as Temeris, I think he has a chance of developing into a solid character.

Caullum Slowweaver

Chitine2/BattleSorcerer1* (XP: 3000)

Size: Small, Gender: Male, Height: 3'7, Weight: 134 Lbs., Age: 19, Deity: Lloth

Ability Scores: Strength: 14 (+2), Dexterity: 16 (+3), Constitution: 19 (+4), Intelligence: 16 (+3), Wisdom: 14 (+2), Charisma: 13 (+1)

Speed: 30' Land, 20' Climb

Initiative: +3

Hit Points: 12 (Level 1) + 1d8+4 (Level 2) + 1d8+4+3 (Level 3 w/ familiar)

Grapple: +4

Saving Throws: Fortitude +4, Reflex +6, Will +7

Armor Class: 19 (Touch: 14, Flat-Footed: 16)

Base Attack Bonus: +2

Attacks: Shortspear (single) +7 Thrown or + 6 Melee, d. 1d4+2, 20x2 Crit
Shortspear (multi-attack): +3/+3/+3 (Thrown) or +2/+2/+2 (Melee)

Possessions: Masterwork Heavy Steel Shield, Shortspears (x12), Spell Component Pouch, Backpack, Traveler's Outfit (robes w/ hood), Chitine Web Armor, 105 gp

Spells (Can cast 5 Zero Levels per day, 3 Level Ones per day) (I've given some of these spells custom names for flavor):
"Glean Imbuement" (Detect Magic)
"Adhesion" (Stick, from the Underdark book)
"Lloth's Gaze" (True Strike)

15% Spell Failure (only for those with somatic components, which excludes True Strike)

Familiar: Yathril (toad)

Skills: Appraise +3, Balance +4, Bluff +1, Climb +10, Concentration +4, Craft: Trapmaking +3, Diplomacy +1, Disguise +1, Escape Artist +1, Forgery +3, Gather Info +1, Heal +2, Hide +10, Intimidate +1, Jump +0, Knowledge: Dungeoneering +4, Knowledge: Local (Underdark) +5, Listen +5, Move Silently +6, Ride +3, Search +3, Sense Motive +2, Spellcraft +8, Spot +5, Survival +2, Swim -2, Use Rope +3

Racial Traits: Small Size (+1 AC, +1 Attacks, +4 Hide, 3/4 Lift & Carry); 20' Climb Speed, +8 Climb Checks, +4 Grapple, +4 Oppose Disarm, Dazzled in bright light, treat shortswords as simple weapons

Feats: *Multiweapon Fighting, *Alertness, *WP: Simple, AP: Shield, Weapon Focus: Shortspear

Class Features: Summon Familiar (spent 100 gp to do this)

Languages: *Common, *Undercommon, Elven (Drow dialect), Kuo-Toan, Orc

*Created using the Battle Sorcerer variant of the Sorcerer class from Unearthed Arcana, found on the SRD here:

1 comment:

Steve - an Av in Nebr said...

Caullum was another great character. I think part of that is definitely the player though as you make it seem so easy to get into each character and make them unique. Temeris and Caullum are definitely two different characters each with attributes and beliefs unique to them.

Caullum was fun in the last campaign and some of his ideas were great! Who would mate with Daisy, the fallen Shadow being weak, the stone characters being worthless to the party now ... a much different attitude and moral collection than you would get from Temeris.

Great roleplaying is so important in making memorable characters and that is a talent which you definitely have...